(Actually, we both use this layout, only at different sides of the 2x3 matrix.
So in a nutshell, I use a mirrored Xbox layout. ?Įdit: Haha, I noticed right now that I got the X+Y position from the Xbox wrong the whole time, but like the switched A+B buttons, I like this configuration in most games. Since I like my main buttons on the left for my right index finger, I switched the two buttons as standard – but in return, I had to activate the option Swap A/B Buttons in ES in the Retropie-Setup to keep its selecting button on the left.Īccordingly, I like the less often used Rs and Ls buttons at the right end of the button matrix, as I can visualize them as a gamepad turned by 90° to the right there.Īs I tend to say, there is method in my madness. There are multiple versions of the Sega Controller.
Pictured controller for illustrative purposes only and is not included. Used to repair faulty controllers with buttons that are no longer responsive. Reviews (0) These are brand new Sega Genesis MK-1470 conductive pads. Well, for my part, I based my button assignment on the Xbox controllers, but switched their A and B because many games had a prominent function (like shooting) on B, which would be the lower middle button on a 2x3 button layout. Sega Genesis MK-1470 Six Button Controller Conductive Pad Set. I find the responses to this very interesting and I wonder if there is a geography element here or I'm just weird. I leave sticks for arcade games and modern console fighters.Said in Street Fighter II Button Mapping: I still have my original PAL SNES and Japanese Super Famicom systems plugged into the game-room's TV, ready for action at a moment's notice. To be perfectly honest with you, I like playing SNES games on a SNES pad. The US SNES with it's all-purple montage was bloody ugly. If not, something matching a SNES pad would be far more intuitive or general button use, and where the button layout was important (eg: SNES Super Smash TV).Īnd of course, colour match your buttons to the much cooler PAL/JAP SNES/SuperFamicom primary colours. Do you need a six-button controller For the most part, the three-button controllers that come bundled with the Genesis Mini do the job well enough. approach if you absolutely *MUST* have a "6 straight" approach. So if they are on your list, I'd consider the. Likewise some platformers (Super Mario World / "Mario 4") used them to scroll the screen about, and driving/flying games (Rock'n'Roll Racing, Starwing/Starfox) to add extra turn or roll to driving games. Eg: Contra III ("Super Probotector" for the PAL version) needed them for rotation in the overhead levels. But for many games L and R actually where there for left and right scroll or rotation. If all you care about is fighters, it doesn't matter so much. In other words: Y is run and B is jump so my layout was like the diagram attached (note how off-setting the top row essentiually re-creates a diamond button configuration just like on the gamepad, but rotated) L and R were the first buttons on each row, but because of the off-set positions, L was more to the left than R was, so it still made sense as "left" and "right" and also worked great in games like SF2 since you can reprogram the buttons in that game. I off-set the top 3 buttons and bottom 3 buttons so that they were staggered. Then I layed out the rest of the buttons around that in a way that didn't break the SNES button layout too much. I set up the arcade button layout so that RUN and JUMP could be used with my index and middle fingers intuitively. On a pad, you use the same thumb to control both buttons. For example, there is the RUN and JUMP which are used in combination.
THe way I thought about it was this: In most properly configured SNES games, (ie: Super Mario World) I checked which buttons I would need to hold down at the same time.